2015

Blue Tengu YouTube Title Card - S2E11

Blue Tengu’s Live Game Development Show – Season 2, Episode 11

In this episode, we return to the enemy AI to revise how we do our clustering behavior, coming up with a much simpler and less processor intensive way of grouping the enemies that fly at the player. To avoid the processor-heavy calculation of each enemy x each enemy (n^n complexity), we instead relegate control to […]

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Blue Tengu YouTube Title Card - S2E10

Blue Tengu’s Live Game Development Show – Season 2, Episode 10

In this episode, we take a break from the enemies to work on landing on islands and separating the ground controls from the air controls. This gives us the base for the later boomerang controls when we’re ready to add them. We started by changing the island behavior so that the player no longer changes

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Blue Tengu YouTube Title Card - S2E9

Blue Tengu’s Live Game Development Show – Season 2, Episode 9

In this episode, we continue where we left off in episode 8 by making the enemy more dangerous to the player. The first step is to lay the groundwork for enemies to group up into larger, more difficult to surround formations. Although we need a “next nearest” script to get the functionality working, we do

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Blue Tengu YouTube Title Card - S2E8

Blue Tengu’s Live Game Development Show – Season 2, Episode 8

In this episode, we start making the enemy more aggressive by having them actively seek out the player or zip across the trail the player leaves behind. With the base control scheme in place, we need to make the enemies a threat to the player to put the circling mechanic to the test. We start

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Blue Tengu YouTube Unplugged

Blue Tengu Unplugged Episodes: Costume Quest 2 and Tropico 5

We have another double-header of Unplugged episodes this week: Costume Quest 2 and Tropico 5. In Costume Quest 2, Eric dons a few new outfits to gather up sweet candy and punish sour goblins who want to ruin Halloween in this trick-or-treating adventure game from Double Fine. And in the second game, Eric kicks his

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Blue Tengu YouTube Title Card - S2E7

Blue Tengu’s Live Game Development Show – Season 2, Episode 7

In this episode, we take what we’ve learned from the movement and circling mechanics we’ve implemented so far to find our base system for the game. For those of you who haven’t followed the show or this season so far, the core gameplay is circling around enemies to destroy them, while flying through an open

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Blue Tengu Unplugged Episodes: Vessel and Space Engineers

We know it has been awhile since posting an Unplugged episode, so we’re going to fix that with a double-header. The first game is Vessel, a side-scrolling puzzle game where you have to find clever ways to get water under control (and water really doesn’t like being told what to do). The sound quality in

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Blue Tengu’s Live Game Development Show – Season 2, Episode 6

In this episode, we add the last two candidates for the circling mechanic – one a semi-automatic version, where the player can control the radius of their circle attack with the input (locking the pivot to where they started the circle), and the other an automatic version which either generates a small circle for a

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