December 2015

Blue Tengu YouTube Unplugged

Blue Tengu Unplugged Episodes: Valiant Hearts & Deadly Premonition

It has been awhile, but Christmas seems the right time of year to post up some new Unplugged episodes. This week, we have Valiant Hearts and Deadly Premonition. First, Eric warps back through time to the Great War to experience its horrors through the deep stories of the characters in the side-scrolling adventure game, Valiant

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Blue Tengu’s Live Game Development Show – Season 2 Christmas Special (Episodes 23 & 24)

In this two-part episode of Blue Tengu’s Game Development Show, we celebrate Christmas by implementing snow and ice terrain into our maps, giving Pandabitz’s heligator a Santa hat, and then bringing back Twitch chat functionality from our Season One game, Project Spaghetti. First, in part one, we modify the heligator enemy to be a little

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Blue Tengu’s Live Game Development Show – Season 2, Episode 22

In this episode of Blue Tengu’s Game Development Show, we move away from individual islands and set up our first room transition because we’re going to need the breathing room to make a giant, explorable world without overflowing the memory on players’ computers. For the moment, moving from room to room will work better for

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Blue Tengu YouTube Title Card - S2E21

Blue Tengu’s Live Game Development Show – Season 2, Episode 21

In this episode of Blue Tengu’s Game Development Show, we start saving and loading our randomly generated islands to files and attempt to find some ways to make the generation process more efficient. Our attempt at front-loading before the stage begins doesn’t work out so well, so finding ways to cut down on the frame-stoppage

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Blue Tengu Game Development Show YouTube Title Card - S2E20

Blue Tengu’s Live Game Development Show – Season 2, Episode 20

In this episode of Blue Tengu’s Game Development Show, we take our random hex island landscapes and give them a few rules to make them more natural – and easier on the player too – based on some of the rules we considered in this post. The first step is to get the different terrain

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