November 2015

Blue Tengu YouTube Title Card - S2E19

Blue Tengu’s Live Game Development Show – Season 2, Episode 19

In this episode of Blue Tengu’s Game Development Show, we continue working where we left off with the hex grid for our world map. As mentioned in a previous post, we tried out a quick fill the world with random tiles approach, even making it more efficient by localizing it near the player, but, as […]

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Blue Tengu’s Live Game Development Show – Season 2, Episode 18

In this episode of Blue Tengu’s Game Development Show, we finally get started on the game’s map by creating the hexagonal ground tiles we’ll eventually use to fill out the level and lay them down for testing. The information from Red Blob Games, mentioned earlier in the week, helped us get started on thinking about

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Blue Tengu YouTube Title Card - S2E17

Blue Tengu’s Live Game Development Show – Season 2, Episode 17

After surviving Friday the 13th, we finish off the ground enemy AI by getting them to move around and attack the player whenever the player gets too close or makes too much noise. We also put a limit on the range for the boomerang setting off the ground enemy charge, so we’re in a good

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Blue Tengu YouTube Title Card - S2E16

Blue Tengu’s Live Game Development Show – Season 2, Episode 16

Eric fights through the pain (of a cold, allergies, or a T-virus infection, one or all of the above) and daylight savings time to deliver this week’s episode, where we give the boomerang a kick by making it destroy any enemies caught in the circle it leaves as it zips through the air. We also

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Blue Tengu YouTube Title Card - S2E15

Blue Tengu’s Live Game Development Show – Season 2, Episode 15

It’s Halloween, so we throw on some strange ears, and in episode 15 of the Game Development Show’s Second Season, we get our feet back down on the ground and start working on the game’s boomerang mechanic by letting the player release and control the weapon. Tasks Worked on This Episode: Control Transfers from the

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