In episode 14 of the Game Development Show’s Second Season, we get enemies to start merging into larger and clusters. We start by ensuring enemies tend to drift together by making them seek each other out, then we handle the collision event and transfer enemies from one core to another, though we do leave the task of recombining the cluster for overtime.
We also go briefly into boolean logic to help some of you follow the scripting as we jump around.
Tasks Worked on This Episode:
- Enemies Gravitate Towards Each Other
- Enemy Clusters Collide and Recombine into Bigger Clusters
Also, just to let you know, we did post a much clearer, more detailed description of what objects and classes are. We’ll try to do booleans and conditional logic in the next one!
And thank you again to viewers Pandabitz and Holofire for your generous donations during the show!