Blue Tengu’s Live Game Development Show – Season 2, Episode 13

Blue Tengu - Clump Up
In this episode, lucky #13, we build a charge across the networked tendrils linking enemies so that if the player tries to cut them at the wrong time, they take damage. We start by making the enemy core controlling all of the units send a charge signal down through the enemies, and then the enemies pass that info to the tendril links.

We also whip up a heligator based on viewer Pandabitz’s bestiary archive.

Pandabitz Heligator

Tasks Worked on This Episode:

  • Enemy Line Connections Charge Up Over Time
  • When the Enemy Lines are Charged the Player Takes Damage
  • The “Heligator”


We introduced the new-and-improved BlueTengu Bot during the show, so remember that when we air live, you’ve got quite a few commands at your disposal for grabbing Eric’s attention. For the full list, or to grab the bot, head here. You can also make requests for new features by contacting us directly or posting them up on our bot’s Trello board.

And thank you again to viewer Holofire for your donation during the show!

1 thought on “Blue Tengu’s Live Game Development Show – Season 2, Episode 13”

  1. Pingback: A Classy Lesson on Objects | Blue Tengu

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