Blue Tengu’s Live Game Development Show – Season 2, Episode 13

In this episode, lucky #13, we build a charge across the networked tendrils linking enemies so that if the player tries to cut them at the wrong time, they take damage. We start by making the enemy core controlling all of the units send a charge signal down through the enemies, and then the enemies […]

Blue Tengu’s Live Game Development Show – Season 2, Episode 13 Read More »