In this episode, we take a break from the enemies to work on landing on islands and separating the ground controls from the air controls. This gives us the base for the later boomerang controls when we’re ready to add them.
We started by changing the island behavior so that the player no longer changes to the “on-ground” form when they’re low over an island; instead, we only change the player’s state when they reach a landing strip. Then we add the framework for the boomerang throw and finish off by starting to separate the controls between flying and being on the ground.
Tasks Worked on This Episode:
- Landing Strips on the Islands
- Placeholder Boomerang Mechanic
- Switching Control Scheme when on the Ground
We also added the American special to the playlist. For those of you who don’t know, we broadcast every week from Tsukuba, Japan, but a week ago, we were visiting the States, and, thanks to Jimorian, we were able to do our show live at the usual time from abroad. Instead of working with GameMaker, we went with visual prototyping of the boomerang mechanic, then took the story-making development tool Trine for a test drive.