August 30, 2015

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Blue Tengu Unplugged Episodes: Vessel and Space Engineers

We know it has been awhile since posting an Unplugged episode, so we’re going to fix that with a double-header. The first game is Vessel, a side-scrolling puzzle game where you have to find clever ways to get water under control (and water really doesn’t like being told what to do). The sound quality in […]

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Blue Tengu’s Live Game Development Show – Season 2, Episode 6

In this episode, we add the last two candidates for the circling mechanic – one a semi-automatic version, where the player can control the radius of their circle attack with the input (locking the pivot to where they started the circle), and the other an automatic version which either generates a small circle for a

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