April 2015

Blue Tengu YouTube Title Card - Episode 43

Blue Tengu’s Live Game Development Show – Episode Forty-Three

Episode Forty-Three of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds a little atmosphere to Project Spaghetti’s levels with weather effects like snow, rain, and dust. 0:00 Opening Credits 9:02 Live Show Intro 11:23 Today’s Goal 13:06 Overtime […]

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Blue Tengu Pixel Animation

GDC Takeaways VII: Studio Management and Emotional Information

In the seventh and last of his GDC 2015 takeaways, Eric summarizes a talk that might come in handy for anyone in a management position, whether in a big studio or at an indie developer: Game Studio Management: Making it Great!   This was one of those talks where I waffled about going right up

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Blue Tengu YouTube Title Card - Episode 42

Blue Tengu’s Live Game Development Show – Episode Forty-Two

Episode Forty-Two of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric converts all of our storage and memory-inefficient background images for the different stages in the game to tiles and lays them down in GameMaker. To save you from

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Puzzling Journey of a Roach Out

Blue Tengu Unplugged Episode: Journey of a Roach & Mirror Moon EP

This week, we’ve got two new unplugged episodes that require a little thinking – something Eric isn’t very good at. The first is the colorful adventure game / Kafkaesque nightmare to be had during the Journey of a Roach. The second is the gorgeous and surreal Mirror Moon EP, which prove Eric’s mental muscles need

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Blue Tengu YouTube Title Card - Episode 41

Blue Tengu’s Live Game Development Show – Episode Forty-One

Episode Forty-One Episode Forty-One of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric takes viewer Pandabitz suggestion to mix and match enemies and bumpers from different stages to create new rooms to challenge the player, including a cacti gauntlet,

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Blue Tengu Pixel Animation

GDC Takeaways V: Finishing Games, Efficiency and Polish

In the fifth GDC 2015 takeaway, Eric focuses on two talks, given by independent game designers, with the same goal: finishing a game. The first focuses on efficiency, while the second focuses on polish. The two talks I’m about to summarize hold special interest for me, because we’re in the latter half of development for

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