Episode Thirty-Eight of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric revisits the gigantic cowboy boss fight and does some work to make it a more epic struggle, as opposed to the boss shooting himself in the face with his own bouncing bullets.
0:00 Opening Credits
6:29 Live Show Intro
9:45 Today’s Goal
12:13 Current State
16:55 Overtime Tasks
21:25 Today’s Tasks
22:27 Visualizing the Hurt State
30:20 Getting the Boss Flashing
34:50 Thank you Binre!
47:08 Stop the Boss from Hurting Himself
52:04 Varying the Bullet Spread
58:31 Improving the Boss Dodge
1:07:21 No More Popping up into Bullets
1:13:18 Giving the Boss a Sliding Dodge
1:16:24 Balancing the Boss Fight
1:17:13 Adding Animation to the Boss
1:29:03 Adding the Animation to GameMaker
1:58:21 No Shooting While Dodging
2:11:11 Making the Boss Worth More
2:12:28 Wrapping Up
Also, thank you again to Twitch user Binre for sending a great crowd our way this episode!
If you’re up for watching more live game development, check out his channel at twitch.tv/binre