Blue Tengu’s Live Game Development Show – Episode Thirty-Six

Episode Thirty-Six

Episode Thirty-Six of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric sets up stat tracking for Project Spaghetti, storing all of the information about how the player is doing from the number of bullets fired to the number of alien shields dropped for later use in a results screen.

0:00 Opening Credits
4:46 Live Show Intro
6:51 Today’s Goal
8:18 Breaking Down Stat Tracking
10:43 Listing the Stats to Track
12:54 A Quick Aside About GDC
17:32 Setting up Tracking Variables
32:03 Total Distance Traveled
35:34 Bullets Fired
44:17 Bullet Bounces
46:26 Ghost, Scorpion & Alien Bullet Stats
49:33 Lasers, Bullets & Explosions Dodged
54:37 Explosions Caused
56:43 A Collision Counting Problem
1:00:48 Number of Charged Shots
1:04:46 Testing the Numbers
1:21:32 Boom Snowman Headshot
1:29:09 Wrapping Up
1:39:22 Closing

1 thought on “Blue Tengu’s Live Game Development Show – Episode Thirty-Six”

  1. Pingback: GDC 2015: Takeaways I (Game Design Workshop) | Blue Tengu

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