Blue Tengu’s Live Game Development Show – Episode Thirty-Four

Episode Thirty-Four

Episode Thirty-Four of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric creates the game’s opening by animating the appearance of the cowboy and enemies with GameMaker timelines and paths, then kicks off a brief tutorial firing and dodging sequence to give players all the knowledge they need to play the game in a quick and easy package. (We also squeeze in a little pizza talk with our viewers.)

0:00 Opening Credits
8:33 Live Show Intro
11:14 Today’s Goal
12:32 Overtime Overview
13:14 Breaking the Tasks Down
17:20 Timelines and Alarms in GameMaker
19:19 Considering the Opening Sequence
26:46 Current State
30:00 Adding an Opening
35:06 Putting the Player on a Path
42:12 Debugging the Player Path
47:24 Leaving the Player Options
53:07 Room Sizes and Views in GameMaker
54:39 Timelines and Text
1:10:00 Ready, Set, Draw Timing
1:13:47 A Quick Lesson on Strings
1:17:15 Stopping the Enemy Spawn
1:19:16 Post Break Progress Report
1:30:06 Adding the Synthesized Voice
1:46:47 Scripted Enemy Appearance
1:58:23 Fixing the Enemy Paths
2:08:55 The Player Shot First, A Tutorial
2:17:24 Wrapping Up
2:20:25 Closing

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