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  1. Moving to Object-Oriented Menus in GameMaker | Blue Tengu

    […] Last week, we wrote about some of the menu support tasks we handled for Project Spaghetti in overtime. This week, we decided to make the switch from the hand-coded coordinate system to a more object-oriented approach. What this means is that we no longer have to manually write down coordinates for where we want things to respond to the mouse, and we no longer have to redo the same code over and over again for each individual menu item. […]

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