Blue Tengu’s Live Game Development Show – Episode Twenty-Four

Episode Twenty-Four

Episode Twenty-Four of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric adds movement to the dodge, giving the player more options for avoiding bullet perforation.

0:00 Opening Short
9:11 Live Show Intro
13:19 Today’s Goal & Current State
24:43 Planning out the Moving Dodge
29:24 Adding a Moving Dodge Input Flag
33:18 Stop Accepting Input with an Alarm
36:47 Set a Fixed Distance for the Dodge
45:24 Prevent Dodging through Collision
59:01 Determining where to Dodge
1:08:03 ((Too)(Many)(Parentheses)to(Debug))
1:16:31 Seeing the Dodge in Action
1:18:16 Fixing the Running Slide
1:20:54 More Pixels of Breathing Room
1:29:02 Basing Dodge Distance on Collision Size
1:41:23 ((More)(Fun)with(Parentheses))
1:52:10 Knowing Right from Wrong=Left
1:55:23 Separating the Horizontal and the Vertical
1:58:45 Learning a Lesson about Keyboard Circuitry
2:34:00 Wrapping Up
2:37:37 Closing

Project Spaghetti Dodge Sketch

An image from the show where we sketched out how we expect the dodge to behave.

For more information about keyboard ghosting, check out this page.

1 thought on “Blue Tengu’s Live Game Development Show – Episode Twenty-Four”

  1. Pingback: Revisiting Player Mechanics | Blue Tengu

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