Blue Tengu’s Live Game Development Show – Episode Thirteen

Episode Thirteen

Lucky episode thirteen of the live game development show that we do every week on Twitch.tv is up on our YouTube channel. This week, for Project Spaghetti, Eric makes it easier for the player to tell how well they’re playing by showing the point values for enemy kills, and then lays the foundation for more flexible level design by creating nodes where obstacles like barrels can be placed.

00:00 Opening Credits
06:22 Live Show Intro
10:21 Today’s Goal
12:33 Current State
17:50 Saving, Loading & Encrypting
21:33 Showing the Score
47:58 Adding the Multiplier
51:00 Fixing the Text
56:42 Color Coding
1:05:58 Laying Down Obstacle Nodes
1:29:58 Handling the Other Rooms
1:35:31 Filling out the Room
1:53:00 Wrapping Up
2:02:09 Closing

Leave a Reply

Scroll to Top